#include "stdafx.h"
#include "Skybox.h"

Skybox::~Skybox()
{

}

void Skybox::Init()
{
	/*this->SetModel(ResourceManager::GetInstance()->m_skbModel);
	this->SetTexture(ResourceManager::GetInstance()->m_skbTexture, 1);*/
}

void Skybox::Draw(Shaders *shader, ESContext *esContext)
{
	/*glUseProgram(shader->program);

	mWorldMatrix = GetWorldMatrix();
	Matrix wvpMatrix = mWorldMatrix * Globals::currentCamera->ViewMatrix() * Globals::currentCamera->projection;
	if (shader->u_MatrixMVP != -1)
	{
		glUniformMatrix4fv(shader->u_MatrixMVP, 1, GL_FALSE, (GLfloat*)&wvpMatrix.m[0][0]);
	}
	mModel->Draw(shader, esContext);*/
}